Overview

The second edition of the India Gaming Summit, organized by financialexpress.com - the business news site from the Indian Express Online Media, is a three-day virtual event aimed at bringing together key stakeholders in the online gaming sector. The summit will delve into various topics such as content concepts, monetization strategies, regulatory frameworks, gamer demographics, advertising trends, and combating ad fraud in gaming.

The rise in employment opportunities is one of the key reasons behind the growth of the gaming industry. By the end of 2022, the estimated number of employees within the market would be over 40,000. In India, approximately 55% are casual gamers. About 66% of the heavy gamers are below the age group of 24 years. Interestingly, heavy gamers prefer to use their mobile phones as gaming devices instead of desktops or even laptops.

Mobile gaming as a market in India is estimated to reach about $405 million by 2022. The number of mobile-phone gamers was anticipated to be around $628 million by 2020 according to the forecast by Statista.  Computer and console gaming has played a huge part in shaping up the gaming industry across the country in the last two decades. The market value of computer gaming was estimated to be around $96 million in 2019, while that of console gaming was around $240 million during the same time period. Within the computer gaming industry, Electronic Arts had a market share of about 23.8% in 2016.

The three-day virtual conference will consist of a series of sessions including keynote speech, fire-side chat, panel discussions, among others. Each session will include some of the most well-known gaming companies, platform owners, and publishers, as well as brand owners and gamers or influencers. Furthermore, everyone will be provided with an opportunity to network with some of the brightest minds in the gaming, brand, and marketing industries. The event will be attended by popular brands, gamers, game developers from India and around the world.

Meet our Speakers

Justice BN Srikrishna

Justice BN Srikrishna

Chairman, Personal Data Protection Bill (PDP) Committee
Justice (retired) Vikramajit Sen

Justice (retired) Vikramajit Sen

Ruby Singh Ahuja

Ruby Singh Ahuja

Senior Partner, Karanjawala and Co
Avishkar Singhvi

Avishkar Singhvi

Advocate, Supreme Court
Pragni Kapadia

Pragni Kapadia

Senior Advisor- IP, Technology, Media and Entertainment, PDS Legal
L Badri Narayanan

L Badri Narayanan

EP, Lakhsmi Kumaran & Sridharan Attorneys
Aparajita Srivastava

Aparajita Srivastava

Partner, IKGAI LAW
Sai Srinivas Kiran G

Sai Srinivas Kiran G

Co-founder and CEO, MPL
Khalid Wani

Khalid Wani

Director- India, SE Asia, Middle East, Africa, Western Digital India
Sharan Tulsiani

Sharan Tulsiani

Strategic Partner Development - Games, India, Aus, NZ , Google Play
Subi Chaturvedi

Subi Chaturvedi

Chief Corporate Affairs and Policy Officer, Zupee
Amiya Swarup

Amiya Swarup

Director and Lead Marketing Advisory Services, EY
Roland Landers

Roland Landers

CEO, AIGF
Jaganathan Chelliah

Jaganathan Chelliah

Director Marketing - Western Digital, India
Nikhil Malankar

Nikhil Malankar

Founder and CEO, GameEon Studios
Tejas Shirodkar

Tejas Shirodkar

Founder, QYJO
Sai Balaji

Sai Balaji

M&E and Gaming Specialist, Google Cloud India
Senjam Raj Shekhar

Senjam Raj Shekhar

VP, Global Communications, MPL
Kevin Mitchell

Kevin Mitchell

Founder and CEO, College EsportsX, and Esports Professor - Emerson College
Jason Wang

Jason Wang

Country Product Head, Consumer and Gaming PC, System Business Group, ASUS India
Amit Doshi

Amit Doshi

CMO, Lenovo
Ashim Mathur

Ashim Mathur

Senior Regional Director, Emerging Markets, Dolby Laboratories
Dibyojyoti Mainak

Dibyojyoti Mainak

SVP Policy and Legal, MPL
Anandamoy Roychowdhary

Anandamoy Roychowdhary

Principal, Sequoia Capital
Anuj Tandon

Anuj Tandon

Head (India and MENA Regions), Corporate Development, Krafton Inc
Joe Wadakethalakal

Joe Wadakethalakal

Corporate Development, IR, and Strategic Partnerships, MPL
Anurag Khurana

Anurag Khurana

Founder and CEO, NewGen Gaming
Sameer Pitalwalla

Sameer Pitalwalla

Business Director- India/SEA, Epic Games
Oliver Jones

Oliver Jones

Co-founder and Director, Bombay Play
Manav Sethi

Manav Sethi

Global CMO, Octro
Prabhu Ram

Prabhu Ram

Head, Industry Intelligence Group, CyberMedia Research (CMR)
Umesh Krishna K

Umesh Krishna K

Director - Marketing, Swiggy
Prabhakar Tiwari

Prabhakar Tiwari

CGO, Angel One
Resha Jain

Resha Jain

Head Content Marketing, SUGAR Cosmetics
Ritesh Sud

Ritesh Sud

Associate Director- Category (Marketing), Perfetti Van Melle India
Nitin Goel

Nitin Goel

Country Manager, Indian Sub-Continent, Gameloft
Yogesh Gaikwad

Yogesh Gaikwad

Country Manager, Jumpstart
P R Rajendran

P R Rajendran

Co-founder and CEO, Next Wave Multimedia
Raghav Anand

Raghav Anand

Digital Media Leader, EY
Gaurav Dahake

Gaurav Dahake

CEO, Bitbns
Siddharth Menon

Siddharth Menon

Co-founder and COO, WazirX
Utkarsh Sanghvi

Utkarsh Sanghvi

Partner - Indirect taxation, EY
Preeti Khurana

Preeti Khurana

Chief Editor, ClearTax
Bipin Sapra

Bipin Sapra

Partner - Leader, TMT Indirect Tax North Region, EY
Rahul Renavikar

Rahul Renavikar

MD, Acuris Advisors
Shweta Rajpal Kohli

Shweta Rajpal Kohli

Chief Public Policy Officer, Sequoia India and Southeast Asia
Suhaan Mukerji

Suhaan Mukerji

Partner, PLR Chambers
Sreedhar Prasad

Sreedhar Prasad

Advisor - Internet and Consumer Businesses
Rahul Bhattacharya

Rahul Bhattacharya

Co-founder and MD, Microgravity
Vaibhav Kakkar

Vaibhav Kakkar

Partner, Saraf and Partners
Sanjeev Mehtani

Sanjeev Mehtani

Country Manager, Government and SMB Sales, Acer India
Yan Garin

Yan Garin

Country Head and Director, Ecole Intuit Lab
JP Reddy

JP Reddy

VP, Business Development, BornMonkie
Rajat Ojha

Rajat Ojha

CEO, Gamitronics
Biren Ghose

Biren Ghose

Country Head, Technicolor
SrinivasRao Vishnubhotla

SrinivasRao Vishnubhotla

Country Head - Logitech India
Rosen Sharma

Rosen Sharma

Founder and CEO, Now.gg
Aman Grover

Aman Grover

Head - AppDev Sales, Google India
Kurt Melcher

Kurt Melcher

Executive Director - Gaming and Esports, Intersport Adjunct Professor, Northwestern University
Yugina Yun

Yugina Yun

Manager, Education Partnerships, Gen.G Esports
Ankit Bhatia

Ankit Bhatia

Co-founder, Irony Inc.
Niharika Karanjawala

Niharika Karanjawala

Advocate, Karanjawala & Co

Agenda

Theme: Online Gaming – Reaching a peak 

10:05 am – 10:20 am

Introductory Speech

Anant Goenka, Executive Director, Indian Express Group

10:30 am – 10:50 am

Keynote Session

  • Topic: Online Gaming Industry – The current scene

  • Descriptor: The online gaming industry recorded a high growth rate in 2020. Where does it stand, and the kind of growth rate is expected to clock this year and in the next five years. What are the kinds of games which have seen a growth, what is the investment which industry has seen so far?

  • Speaker : Justice BN Srikrishna, Chairman, Personal Data Protection Bill (PDP) Committee in conversation with Anant Goenka, executive director, Indian Express Group

10:55 am – 11:25 am

Fire-Side Chat

  • Topic: Esports and the Olympics Saga 

  • Descriptor: A special session on the rise of Esports at a global level especially it now being a part of the Tokyo Olympics. How this will aid in further growth of the market both at home and at a global level.

  • Moderator: Roshun Povaiah, Editor, FE Digital

  • Speaker : Sai Srinivas Kiran G, co-founder and CEO, Mobile Premier League (MPL)

11:30 am – 12:10 pm

Panel Discussion

  • Topic: Taking the Right Leap towards Cloud 

  • Descriptor: From Google Stadia to Amazon Luna, Xbox Cloud Gaming -- why cloud is the future of gaming, and how it is expected to change the dynamics especially in a country like India.

  • Moderator: Anushree Bhattacharyya, Editor- Brand and Marketing, FE.com 

  • Speakers

    • Nikhil Malankar, Founder and CEO, GameEon Studios
    • Tejas Shirodkar, Founder, QYJO
    • Rosen Sharma, Founder and CEO, Now.gg 
    • Sai Balaji, M&E and Gaming Specialist, Google Cloud India 

12:15 pm – 12:55 pm

Special Session

  • Topic: The Gamified Education

  • Descriptor: With the rise in gaming fandom in 2020, this session will bring into light the new gamers and the new ecosystem created for and by gamers. How can we take gaming to the grass root level and associate with colleges. 

  • Moderator: Senjam Raj Shekhar, VP, Global Communications, MPL

  • Speakers: 

    • Ankit Bhatia, Co-founder, Irony.in 
    • Nyle Sky Kauweloa, UH Esports Academic Task Force, University of Hawaii
    • Yugina Yun, Manager- Education Partnerships, Gen.G Esports 
    • Kurt Melcher, ED- Gaming and Esports, Intersport and Adjunct Professor, Northwestern University
    • Kevin Mitchell, Founder and CEO, College EsportsX, Esports Professor - Emerson College

01:00 pm – 01:40 pm

Panel Discussion

  • Topic: The Edifice of Gaming

  • Descriptor: As the gaming industry in India evolves, so do the kinds of games, with players now investing in AAA games. In such a scenario the experience plays an important role than ever, from the right PC to the right hardware.

  • Moderator -  Anushree Bhattacharyya, Editor- Brand and Marketing, FE.com 

  • Speakers

    • Jaganathan Chelliah, Director Marketing - Western Digital, India
    • Jason Wang, Country Product Head, Consumer and Gaming PC, System Business Group, ASUS India
    • Amit Doshi -- Chief Marketing Officer, Lenovo

1:45 pm – 1:55 pm

Break-out Session: Featuring a Gamer

2:00 pm - 2:45 pm

 

Panel Discussion

  • Topic: Console Gaming and its rise in India

  • Descriptor: The global gaming console market size stood at $34.27 billion in 2019 and is projected to grow at a CAGR of 5.3% to reach $51.15 billion by 2027. What is the kind of games which have seen rise in usage, what makes them a favourite among users and what do gaming companies need to do to create such games. 

  • Moderator : Anushree Bhattacharyya, Editor- Brand and Marketing, FE.com 

  • Speakers

    • Mohit Sureka, Founder and CEO, Spiel Studios
    • Ashim Mathur, Senior Regional Director, Emerging Markets, Dolby Laboratories
    Gireesan Gopi, Business Head- Home Entertainment, LG Electronics India
2:50 pm- 3:30 pm

Panel Discussion

  • Topic: From Mixed Bags to Mixed Games: Creating the Framework

  • Descriptor:  As the online gaming industry evolves into a serious revenue as well as employment generating sector – it is imperative to understand the growth in terms of the kind of games, and the framework which has been developed so far, and will be developed going forward. How to tackle different genres of games and from to where to start in terms of creating the right regulatory framework.

  • Moderator: Pragni Kapadia, Senior Advisor- IP, Technology, Media and Entertainment,  PDS Legal

  • Speakers: 

    • Justice (retired) Vikramajit Sen
    • Ruby Singh Ahuja, Senior Partner, Karanjawala and Co 
    • Dibyojyoti Mainak, VP - Policy and Legal, MPL
    • Roland Landers, CEO, AIGF

Theme: The Game of Monetisation

10:05 am – 10:47 am

Opening Note

  • Topic: Looking at Gaming from VC’s lens

  • Descriptor: The rise in online gaming has also led to the increase in the number of gaming start-ups. But how does one survive and sustain? What is the right business model these start-ups should follow, More importantly, what are VCs looking for when it comes to investing in gaming start-ups. 

  • Moderator: Roshun Povaiah, Editor, FE Digital

  • Speaker: 

    • Anandamoy Roychowdhary, Principal, Sequoia India
    • Anuj Tandon, Head (India and Mena Regions), Corporate Development, Krafton Inc
    • Joe Wadakethalakal, Corporate Development, IR, and Strategic Partnerships, MPL

10:50 am – 11:10 am

  • Topic: Learn about your audience: Mobile Gamer Insights

  • Descriptor: Learn more about understanding your audience. In this talk, we share our approach of looking at different mobile gamers around the world and some research insights and stories that can help with planning your next marketing and in-game events.

  • Speaker: Sharan Tulsiani, Business Development Manager Games, Google Play (India, Aus & NZ)

11:15 am – 12:00 PM

Panel Discussion

  • Topic: In-app purchase

  • Descriptor: With the rise in popularity in the Gaming ecosystem how are gaming companies trying to drive the payment within games. 

  • Moderator: Prabhu Ram, Head, Industry Intelligence Group, CyberMedia Research (CMR)

  • Speakers
    • Anurag Khurana, Founder and CEO, NewGen Gaming
    • Sameer Pitalwalla, Business Director- India/SEA, Epic Games
    • Oliver Jones, Co-founder and Director, Bombay Play
    • Manav Sethi, Global Chief Marketing Officer, Octro

12:05 pm – 12:50 pm

Panel Discussion

  • Topic: Brands taking in a deep dive – driving revenue

  • Descriptor: As more and more brands take to online gaming platforms for advertising more than ever before; it is pertinent to create an advertising environment which does not hinder the user experience and creates a safe environment.

  • Moderator: Amiya Swarup, Director Marketing Advisory Services, EY

  • Speaker

    • Umesh Krishna K, Director- Marketing, Swiggy 
    • Prabhakar Tiwari, Chief Growth Officer, Angel Broking
    • Resha Jain, Head Content Marketing, SUGAR Cosmetics
    • Ritesh Sud, Associate Director- Category (Marketing), Perfetti Van Melle India

     

  •  

12:55 pm – 1:15 pm

Special Session

  • Topic: Improving App Discoverability

  • Descriptor: COVID-19 has accelerated mobile game popularity with lasting impact, creating a plethora of business opportunities for companies across the gaming lifecycle to engage with their users. The session entails user acquisition solutions to help companies meet their objectives at every stage of the life cycle, so they can increase their ROI and drive lasting business impact.

  • Speaker: Aman Grover, Head - AppDev Sales, Google India

1:20 pm – 2:07 pm

Special Session

  • Topic: Paying the Subscription Fee

  • Descriptor: In August 2019, Apple Arcade – a subscription-based service comprising exclusive iOS games with add-ons like freedom from ads and in-app purchases. Google has launched a service called Play Pass.  How will the subscription model play out in India?

  • Moderator: Raghav Anand, Digital Media Leader, EY

  • Speakers
    • Nitin Goel, Country Manager, Indian Sub-Continent, Gameloft
    • Yogesh Gaikwad, Country Manager, JumpStart Games 
    • PR Rajendran, Co-founder and CEO, NextWave Multimedia
  •  

2:10 pm – 2:50 pm

Panel Discussion

  • Topic: NFT and Crypto in Gaming

  • Descriptor: In 2017, Cyruptokitties game sold the most expensive collectible cat valued at $117,000. At a global level, there has been a rise in crypto casinos to crypto Esports companies. As India readies for its own set of digital currencies how gaming companies here can leverage the moment. 

  • Moderator: Roshun Povaiah, Editor, FE Digital

  • Speakers

    • Siddharth Menon, Co-founder and COO, WazirX

    • Gaurav Dahake, CEO, Bitbns

     

2:55 pm - 3:40 pm

  • Topic: The Game of GST in Gaming

  • Descriptor: Goods and Services Tax in online gaming has remained an area of dispute. Gaming platforms are required to pay GST as they qualify as suppliers. The registration fee is typically deposited in an escrow account. When the player plays a game, a portion of the fee (let’s say 10%) is transferred as ‘platform fee’ to the online host and is the revenue for the online operator. The remaining 90% of the fee paid (actionable claim) is the prize pool and is transferred to a winner’s dashboard on winning a game. In the absence of a regulatory mechanism authorities seem to have given E-sports a separate identity and have taxed gambling/horses betting in the same way as they tax E-sports.

  • Moderator: Bipin Sapra, Partner - Leader, TMT Indirect Tax North Region, EY 
  • Utkarsh Sanghvi, Partner - Indirect taxation, EY

  • Speakers
    • Sumit Kawariya, Finance Controller, ClearTax

    • L Badri Narayanan, Executive Partner, Lakhsmi Kumaran & Sridharan Attorneys 

    • Rahul Renavikar, Managing Director, Acuris Advisors

 

 

Theme: Creating the Right Standard and Regulation

10:05 am – 10:45 am

Panel Discussion

  • Topic:  Real Skill Games: The need to create basic structure 

  • Descriptor: With multiple states real money gaming platforms on account of gambling, this session will highlight the need for a comprehensive regulatory framework applicable across India which will benefit both the users and the companies as well as assuage the government’s need to protect its citizens. But the question is how and from where to start – how to involve government think tanks and various industry bodies to build the foundation.

  • Moderator: Shweta Rajpal Kohli, Chief Public Policy Officer, Sequoia India and Southeast Asia

  • Speaker:

    • Aparajita Srivastava, Partner, IKGAI LAW
    • Avishkar Singhvi, Advocate, Supreme Court 
    • Subi Chaturvedi, Chief Corporate Affairs and Policy Officer, Zupee
    • Suhaan Mukerji, Partner, PLR Chamber
    • Niharika Karanjawala, Advocate, Karanjawala & Co 

10:50 am – 11:30 am

Panel Discussion

  • Topic: Esports: To regulate, or not to regulate 

  • Description: Even as the sports ministry continues to look at Esports as a key area now, is it important to create regulation or like any budding industry it should be first allowed to grow and then create a standard benchmark. More importantly, how the process should begin, what should be the approach.

  • Moderator: Sreedhar Prasad, Advisor - Internet and Consumer Businesses 

  • Speaker

    • Dibyojyoti Mainak, SVP - Legal and Policy, MPL
    • Rahul Bhattacharya, Co-founder and MD, Microgravity
    • Vaibhav Kakkar, Partner, Saraf and Partners

11:35 am – 12:20 PM

Panel Discussion

  • Topic: Next-Gen Gamers 

  • Description: According to Statista, by the end of 2022, the estimated number of employees within the Gaming market would be over 40,000. So how can the youth look at developing a serious career in the gaming industry? What all does it require – from playing the right games to investing in creating the correct infrastructure?

  • Moderator: Saurabh Singh, Assistant Editor, FE.com

  • Speakers: 

    • Khalid Wani, Director- India, SE Asia, Middle East, Africa, Western Digital India
    • Sanjeev Mehtani, Country Manager, Government and SMB Sales, Acer India
    SrinivasRao Vishnubhotla, Country Head, Logitech India 

12:25 pm – 12:40 pm

Breakout Session: Featuring a Gamer 

12:45 pm – 1:35 pm

Panel Discussion

  • Topic: User Experience and the need for better VFX

  • Descriptor: 2020 saw a rise in users onboarding the online gaming train. Amidst the sudden deluge of new users, and the mushrooming of new gaming platforms, how important is the role of user experience and good visual effects.

  • Moderator: Anushree Bhattacharyya, Editor- Brand and Marketing, FE.com 

  • Speakers

    • JP Reddy, VP, Business Development, BornMonkie

    • Vishnu Murthy,Studio Head and Art Director, Gamitronics 

    • Biren Ghose, Country Head, Technicolor

    • Yan Garin, Country Head and Director, Ecole Intuit Lab

    • Abhiral Bhansali, Product Head- TV, LG Electronics India

1:40 pm – 1:57 pm

Closing Remarks

  • Topic: Diversity in Gaming

  • Descriptor: With the rise in the number of women gamers across the world, why the industry needs to move towards focusing on creating gender-neutral culture. From handling work culture issues to bridging the gender pay gap, why it is important to handle these issues. 

  • Introduction by Nandagopal Rajan, Editor-New Media, Indian Express Online

 

Why Attend?

Connect with the Indian gaming industry
Listen to publishers, gaming firms, gamers throw light on important issues
Gain insights about Indian gamers and games

Who Should Attend?

Gaming Companies

Find out some of the top gaming companies in India which will be part of the virtual conference. The experience of creating games to running a business will be shared by industry stalwarts.

Gamers/Influencers

Discover what gamers/influencers have to say about their journey. How did it all start and how the paradigm has changed?

Brands/Marketers

Games have transformed into a new channel for brands to invest as it ensures direct conversations with its consumers. Find out why more and more brands are investing in online gaming leagues.

Infrastructure providers

We all need the right infrastructure to play games. Find out what are these and how in India the price still rules the roost.

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